using vizzie and jit.gl.pix to post process a 3d scene
https://youtu.be/LiUCD-8vgFY a few last bits from this vid
just a quick post.. Using the last post's setup, I wanted to do some 2d post processing. As if i was sending my renders to Nuke/After Effects..do a bit of blur, hue-sat, that sort of thing.
The gist is - use jit.gl.node with @capture set to 1. Then attach everything you want to put on this layer into the middle output (i don't know why they don't have this on the top). The connected objects will then disappear from your jit.world window. Next you need to plug the left output of the gl.node into a jit.gl.layer. The selected objects should show up again. Now the interesting stuff, you can use vizzie nodes like BRCOSA, SLIDR etc inbetween the gl.node and gl.layer. Or say you want to composite them a bit? We use something called jit.gl.pix. You plug something into the left and something into the right, a bit like a Merge node in Nuke. If you lock the patch (or hold control) and double click the .gl.pix node, you can enter it and see what's inside.
Next - the contents of the gl.pix
so we can do stuff here - the default is just a + which adds the inputs. But Ive changed it here to a mix. Will cover more advanced jit.gl.pix and layering stuff in future posts. But this all looks quite cool!
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