one way of loading a movie file is to use the "jit.movie" object, with a few parameters. jit.movie @vol 0 @moviefile bball.mov the @vol 0 reduces the volume to zero, sometimes you don't want the audio from your video file @moviefile specifies the file. bball.mov is a built-in movie file. You might have a full path, or even a file on the desktop. eg. Desktop:/myname.mov The jit.movie object also needs a way to display - use a jit.pwindow. Plug the left output into the pwindow's left input. You'll also need to bang the jit.movie to update the pwindow! You could plug a button (b) into the jit.movie and keep pressing it......... But this is going to be annoying to do manually, so we can use a "metro" object (which is metronome) and specify how often we want to send a bang message. This is measured in milliseconds. To achieve 30 fps you'd use a value of 33. Because 1000/30 = 33.3333333333 So, hit n, type metro 33 then have that connected to the input of...
With the + and - objects (and others! multiply too) , the function (addition or subtraction) won't actually occur until the left input is entered or changed. Once connnected the left one will look red (hot) and the right one will look blue (cold)
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